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First Impressions: Orks Steal the Show in Warhammer 40000: Dawn of War 4 Campaign

The campaign has always been the heart of Dawn of War for me epic RTS battles wrapped in wild, operatic Warhammer drama. But after going hands-on with the opening of Dawn of War 4, it’s clear this time things kick off louder, rowdier, and way more Orky.

Instead of slow-burning lore, the game opens with pure chaos:
Two rival Ork warbosses. One planet. One throne.

👑 Gorgutz – the legendary old warboss who loves massive war machines and overwhelming firepower.
🐗 Guzcutta – a younger, rebellious boss who favors beasts, speed, and savage close-quarters brutality.

Their rivalry sets the tone for the entire campaign, and you eventually get to choose who you back branching the story in different directions.

What really stands out:

  • Orks feel distinct thanks to the Waaagh! system and horde-style momentum.
  • Missions reward aggression and smart flanking.
  • Competitive objectives (like racing your rival to destroy an enemy base) add real tension.
  • Choices actually matter, shaping future missions and endings.

If the rest of the campaign maintains this energy, Dawn of War 4 might deliver one of the most dynamic RTS story experiences in years.

WAAAGH or WAR MACHINE?
Which boss would you side with Guzcutta or Gorgutz? 💬🔥

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🔥 Hands-On with the Ork Campaign in Warhammer 40,000: Dawn of War 4 Louder, Meaner, and More Chaotic Than Ever

The Dawn of War series has always shined brightest in its campaign mode where large-scale RTS combat meets the outrageous, operatic drama of the Warhammer 40K universe. After going hands-on with the opening stretch of Dawn of War 4, it’s clear this tradition continues… but with a heavier dose of attitude, speed, and Ork-fueled madness.

This time around, each of the four factions gets its own dedicated campaign thread that fits into a larger, interconnected narrative. Chronologically, the Orks kick things off and honestly, there’s no better faction to start a galactic mess.


🧨 The Spark That Ignites Everything

The story begins with an Ork invasion led by the infamous warboss Gorgutz, whose forces crash into the world of Kronus while hunting the Blood Ravens. Gorgutz expects to take command immediately but Kronus already has a boss.

Enter Guzcutta: a younger, scrappier Ork who has grown up ruling the local clans and earned their loyalty. Where Gorgutz prefers towering war machines and excessive firepower, Guzcutta leans into savage beasts, fast strikes, and raw aggression.

From the very first mission, the game establishes a powerful tension:
Two bosses.
Two philosophies of war.
Only one can rule.


⚙️ Learning What Makes Orks Orks

After a short tutorial featuring Space Marines and Imperial Guard, the Ork campaign becomes your real introduction to faction identity.

Key highlights:

  • Waaagh! System rewards constant aggression and momentum.
  • Squads grow larger and stronger through combat experience.
  • Emphasis on mobility, flanking, and overwhelming pressure.

Early enemies include Adeptus Mechanicus forces fragile in melee but deadly at range. This pushes you to:

  • Use Squighog Riders to circle and hit from behind
  • Leap over defenses with Stormboyz
  • Tank damage with tougher Beast Snagga Boyz

The result is a faction that’s easy to understand, but surprisingly deep if you want to optimize your tactics.


💥 When the Big Boss Arrives

Mission two shifts gears as Gorgutz’s massive space hulk finally crashes onto Kronus in a colossal explosion. Guzcutta’s boyz investigate the wreckage, fight off AdMech scavengers, and eventually encounter Gorgutz’s surviving forces.

Both warbosses claim credit.
Both believe they deserve the crown.

The rivalry is now official and it drives everything that follows.


🏁 One of the Best Missions So Far: Da Race

In this standout scenario, Guzcutta and Gorgutz race on opposite sides of the map to see who can destroy an AdMech base first.

Why it works:

  • You can’t rely only on brute force anymore
  • Efficiency, unit control, and smart routing matter
  • You can even harass Gorgutz to slow him down at the cost of your own progress

It’s tense, fast, and perfectly embodies Ork philosophy: win by smashing faster than the other guy.


🔀 Branching Paths & Multiple Endings

After this point, the campaign branches. Missions you choose will tilt power toward Guzcutta or Gorgutz, ultimately determining who becomes the true boss of Kronus.

Examples include:

  • Gathering scrap to build Deff Dreads
  • Taming massive beasts like the Squigasaur (which becomes Guzcutta’s mount and alters his playstyle)

The promise of multiple outcomes for just the first of four campaigns is huge and gives real replay value.


🧠 Final Thoughts

Dawn of War 4’s Ork campaign isn’t just loud and fun it’s smartly designed, mechanically engaging, and packed with personality. The rivalry between Guzcutta and Gorgutz adds emotional weight to what could’ve been a simple smash-fest.

If this opening chapter is any indication, Dawn of War 4 may deliver one of the strongest RTS campaigns in years.

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So…
🐗 Guzcutta’s beast-riding rebellion?
🤖 Or Gorgutz’s towering war machine empire?

Which boss are you backing? 💬🔥

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